Module 3, April 7-April 30
You are responsible for reading/viewing all assigned texts, and you are to begin live-tweeting your assigned readings beginning day one of week two.
Thu 4/9: Bolter on Writing and Remediation; VanFlossen; more on blogs
Assignment 3 for 4/14
Assignment 3 for 4/14
Bush, V. (July, 1945). As we may think. Atlantic Monthly. [read: Intro, sections 1, 2, 6, 7, 8]
Dibbell, J. (Dec. 1993). A rape in cyberspace; Or, how an evil clown, a Haitian trickster spirit, two wizzards, and a cast of dozens turned a database into a society. Village Voice. [PDF]
Internet history: 1962 – 1992. Computer History Museum.
Turkle, S. (Jan 1996). Who Am We? Wired.
Kelly, K. (Aug 2005). We Are the Web. Wired.
O’Reilly, T. (30 Sept 2005). What is Web 2.0? O’Reilly.
Selfe, C. (1999). Literacy and technology linked: The national project to expand technological literacy. Technology and literacy in the twenty-first century: The importance of paying attention. Carbondale, IL: Southern Illinois University Press. [pdf; read only pages 10 - 15 under the heading, "What is Technological Literacy?"]
Hardt, D. (2005). Identity 2.0. OSCON. [Watch only until 7:30; after that it gets quite technical.]
Highland, M. (2006). As real as your life. Presented in D. Perry Are games better than real life? TED [start watching at 10:00 for Highland's movie, though I recommend the whole video]
Harris, J. (2006). We Feel Fine. [Interactive.] Here is an article that discusses this webtext, and a video that presents the project.
Wesch, M. (Jun 2008). An Anthropological Introduction to YouTube. Presented at the Library of Congress. YouTube. [Note: 55 minutes]
Roy, D. (2011, March). The birth of a word. TED. [Note: 19:52 minutes; pay special attention to the parts on data, not just the stuff about his son]
Woodman and Cederberg. (2013). Noah. [Note: this short film includes the online wonderings of a young adult male: be forewarned that some of his online encounters are uncensored and NSFW.]
Gee, J.P. (2007). Semiotic domains: Is playing video games a “waste of time”? What video games have to teach us about learning and literacy. New York: PalgraveMacmillan. [pdf]
Kelly, Kevin. (2008, November 21). Becoming screen literate. The New York Times. [Printable version.]
Gaylor, B. (2009). RiP! A Remix Manifesto. EyeSteelFilm / National Film Board of Canada [1 hour 26 minute documentary on Hulu]
Thu 4/30: Final Presentations
Sunday, 5/3: final project reflection and blog/comments log due by 11:00pm